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Game development on Unreal Engine & Unity

I'm currently building Gravelock — an online extraction shooter on Unreal Engine 5 with a dedicated server: all code in C++, my own backend, Perforce and a workflow for a team without a programmer. I take game projects both as the sole programmer and as reinforcement for a team.

Unreal EngineC++UnityC#

What I do

  • Gameplay in C++: character, gunplay, movement, inventory, states — no Blueprint spaghetti
  • Multiplayer: replication, dedicated server built from engine source, deployed to a VPS
  • Game backend: profiles, items, sessions, duplication protection — FastAPI + Docker
  • UI from code: menus, settings, HUD, grid inventory
  • Pipelines: Motion Matching, MetaHuman, audio, animation — integration and scripts
  • Workflow: Perforce, Telegram notifications, editor builds for the team without Visual Studio

How I work

  1. 1

    Scoping

    You describe what you need; I ask questions and come back with a plan: stages, timeline, what I need from you.

  2. 2

    Prototype

    A working skeleton first, not a slide deck. You see how it works before everything is built.

  3. 3

    Development

    Short stages with visible results. Code in a repository, deployed to your server or mine.

  4. 4

    Launch & support

    Deployment, monitoring, documentation. Then support by agreement or a hand-over to your team.

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FAQ

Unreal or Unity?

Unreal for 3D, shooters and multiplayer, when you need visuals and networking out of the box. Unity for mobile, 2D and quick prototypes. I work with both; my main experience right now is Unreal 5 in C++.

We have artists but no programmer

That is exactly the situation I'm in on Gravelock: the team makes content in the editor, I do all the code, the server and the infrastructure.

Will you set up a dedicated server?

Yes. I build the server target from engine source for Linux, deploy it to a VPS and make it compatible with the launcher client.

Have a task?

Describe it in a few sentences and I'll tell you how to do it and how long it takes.

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